Anthony Fleshner - Gameplay Engineer - Dallas, TX anthonyfleshner.com - afleshner@gmail.com Education Master of Interactive Technology, Southern Methodist University – Guildhall Specialization: Software Engineering GPA: 3.75 / 4.0 Master’s Thesis: “Fast Random Genetic Search for Large-Scale RTS Combat" (C++) Lead Software Engineer - 2D Bullet Hell game named ‘The Abyss’ (Unity 4) Lead Software Engineer - multiplayer FPS game named ‘Spectra’ (UE4) Lead Software Engineer - first-person Puzzle game named ‘Gravitas’ (UE4) Bachelor of Science, Texas A&M University Major: Computer Science GPA: 3.5/4.0, Cum Laude Skills Programming Language Proficiencies: C++, C# Software Experience: Unreal Engine 4/5, Unity 4/5+, Visual Studio, Git, Perforce Professional Gameplay Programmer - Robot Entertainment - Dallas, Texas 11/18 - present Orcs Must Die 3 (C++, UE4) Designed and implemented major gameplay features (trap grid, onslaught coordinator, combo / killstreak) Created designer tools for quick content creation Acted as the performance team leader for all platforms Contributed in interdepartmental design discussions Gameplay Programmer - Playful Corp - Dallas, Texas 05/16 - 11/18 Super Lucky's Tale, Star Child, Unannounced Projects (C#, Unity 5+) Designed, prototyped, and implemented gameplay features Collaborated with design, art, and animation departments to bring features to final quality Created in-engine tools which provide functionality for all departments Contributed ideas and knowledge which shaped the outcome of projects Attended industry conferences for networking and educational opportunities Systems Engineer - Lockheed Martin - San Antonio, Texas 07/13 – 08/14 Supported annual Disaster Relief Exercise Lead supporting projects Created network diagrams and documentation Software Engineer - Cisco Systems - San Jose, California 06/12 – 07/13 Collaborated on a direct team of 6-10 people in the Wireless Networking Business Unit Designed and assembled wireless networking test beds Resolved Wireless Mobility bugs Completed weekly sanity, scale, and performance testing Created command line interfaces for controllers and access points Software Engineering Intern - Cisco Systems - San Jose, California 05/10 - 08/10, 05/11 - 08/11 Collaborated on a team of 6-10 people in the Wireless Networking group Analyzed existing wireless mobility protocol to design test cases Designed a physical wireless testbed in order to run test scripts Developed test scripts to ensure the integrity of a wireless mobility solution Researched wireless mobility network fundamentals and protocols Software Engineering Researcher - Interface Ecology Lab - College Station, Texas 07/10 - 03/11 Developed software using location-aware technologies Designed navigational software based on photography Interests E-sports - Rock Climbing - Motorcycles - Unicycling