Anthony Fleshner
Anthony Fleshner - Gameplay Engineer - Dallas, TX
anthonyfleshner.com - afleshner@gmail.com
Education
Master of Interactive Technology, Southern Methodist University – Guildhall
Specialization: Software Engineering
GPA: 3.75 / 4.0
Master’s Thesis: “Fast Random Genetic Search for Large-Scale RTS Combat" (C++)
Lead Software Engineer - 2D Bullet Hell game named ‘The Abyss’ (Unity 4)
Lead Software Engineer - multiplayer FPS game named ‘Spectra’ (UE4)
Lead Software Engineer - first-person Puzzle game named ‘Gravitas’ (UE4)
Bachelor of Science, Texas A&M University
Major: Computer Science
GPA: 3.5/4.0, Cum Laude
Skills
Programming Language Proficiencies: C++, C#
Software Experience: Unreal Engine 4/5, Unity 4/5+, Visual Studio, Git, Perforce
Professional
Gameplay Programmer - Robot Entertainment - Dallas, Texas 11/18 - present
Orcs Must Die 3 (C++, UE4)
Designed and implemented major gameplay features (trap grid, onslaught coordinator, combo / killstreak)
Created designer tools for quick content creation
Acted as the performance team leader for all platforms
Contributed in interdepartmental design discussions
Gameplay Programmer - Playful Corp - Dallas, Texas 05/16 - 11/18
Super Lucky's Tale, Star Child, Unannounced Projects (C#, Unity 5+)
Designed, prototyped, and implemented gameplay features
Collaborated with design, art, and animation departments to bring features to final quality
Created in-engine tools which provide functionality for all departments
Contributed ideas and knowledge which shaped the outcome of projects
Attended industry conferences for networking and educational opportunities
Systems Engineer - Lockheed Martin - San Antonio, Texas 07/13 – 08/14
Supported annual Disaster Relief Exercise
Lead supporting projects
Created network diagrams and documentation
Software Engineer - Cisco Systems - San Jose, California 06/12 – 07/13
Collaborated on a direct team of 6-10 people in the Wireless Networking Business Unit
Designed and assembled wireless networking test beds
Resolved Wireless Mobility bugs
Completed weekly sanity, scale, and performance testing
Created command line interfaces for controllers and access points
Software Engineering Intern - Cisco Systems - San Jose, California 05/10 - 08/10, 05/11 - 08/11
Collaborated on a team of 6-10 people in the Wireless Networking group
Analyzed existing wireless mobility protocol to design test cases
Designed a physical wireless testbed in order to run test scripts
Developed test scripts to ensure the integrity of a wireless mobility solution
Researched wireless mobility network fundamentals and protocols
Software Engineering Researcher - Interface Ecology Lab - College Station, Texas 07/10 - 03/11
Developed software using location-aware technologies
Designed navigational software based on photography
Interests
E-sports - Rock Climbing - Motorcycles - Unicycling